A 3D model of a falling glass of wine. This piece uses a fluid simulator to create the effect of wine falling out of a crystal glass. By working with fluid simulators, I wanted to use wine as a material to display the use of not only the fluid with recoloring and volume absorption, but also the glass material. The use of keyframe animation further adds to the realism of the piece and aided in properly positioning the fluid material.
Software used: Blender
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