A 3D model of an old, worn out grenade with complex textures. This piece was a big challenge in the texturing department due to its complex system of bump mapping, grunge texturing, and texture painting in order to have a final, realistic spectacle. I use my surroundings to find objects that would seem feasible in modelling, and the grenade came to mind. However, after finding the initial model rather simple, I challenged myself with the complex texturing.
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